

The Burst Action depends on a certain part, making many previous EX-Acts from the first game into these. Pressing 元 and R3 again will trigger a finishing move that spends the entire gauge. Unlocked at a certain point in the game, the player can choose from different types of Awakenings which grant special abilities when active as well as replacing the original red aura with a different one based on the chosen Burst Action. The Awakening system has been revised, introducing a new "Burst Action". Two more types of collectables have been added alongside the runners, the Materials (represented as white boxes) can be use to create new parts and Luck Boosters (represented as orange red) which greatly increase drop rates, though these can only by bought on the Playstation Store. In addition, AI partners can now revive the player rather than dying on the spot in the previous game.
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Instead of taking damage, shields are now unbreakable though this time they only reduce damage rather than nullifying it completely. Shields have been revised to have their special abilities and weapon functionality such as the Banshee Norn's Armed Armor DE having its mega cannon I-Field. Movement has been greatly improved to allow turning and attacking when boosting. Players can hold their melee weapons at the ready than just instantly spawn them when initiating a melee attack.

The general combat is much faster and more fluid than the previous game.
